![]() ![]() The Broken Blade’s associated skill is Acrobatics, and its associated weapon groups are close, monk, and natural. Others learn from parents or individual mentors, haphazard or otherwise, and scrap their way through as it suits them. Disciples of the Broken Blade teach these methods in monasteries, to cloistered warrior-monks who learn to operate without the use of traditional weapons of combat. Using only his fists and his nerve, this long-forgotten swordsman became the first to develop this discipline’s techniques, and he passed his experience on to others. Disheartened by his lack of weapons, he quickly realized that his years of training, exercise, and conditioning had made his body a weapon all on its own. Legend has it the first practitioner of the Broken Blade style was a powerful swordsman who in the middle of a life-or-death duel with an old enemy found his sword broken by his opponent and had to toss it aside. Many abilities in this discipline carry the descriptor, but not all of them. The discipline of Black Seraph is a supernatural discipline and all abilities within are considered supernatural abilities and follow the rules and restrictions of such. The Black Seraph discipline’s associated skill is Intimidate, and its associated weapon groups are axes, flails, and pole arms. This discipline focuses on powerful, straightforward two-handed strikes and vicious counters as well as intimidation, pain-infliction, and dirty fighting. Not ones to blanch at the thought of fighting dirty, Black Seraph disciples are quite content to injure their foes in any way that they can to ensure their victory. The secrets of the Black Seraph discipline are taught by possessing fiends and demonic tutors to their pawns as a way of enticing fools who desire power into learning their secrets or the occasional few with wills strong enough to tear those secrets from their infernal prisoners. The word “level” in the maneuver lists always refers to initiator level.Ĭreatures and Characters: “Creatures” and “characters” are used synonymously in the maneuver descriptions.ĭiscipline Restrictions: Several of the martial disciplines carry specific restrictions on when they can be used, as well as specific rules for those disciplines, as defined in that discipline’s maneuver list. Initiator Level: Some maneuvers effects depend on the initiator level, which is usually the character’s level in the class that provides access to martial maneuvers. Order of Presentation: In the maneuver lists and descriptions, the maneuvers are grouped alphabetically by level. Weapons under these groups are defined as ‘discipline weapons’ for the purposes of feats, features, and other abilities that reference discipline weapons. Also, various weapons groups (see fighter for Weapon Groups under the weapon training class feature) lend themselves well to the philosophy or maneuvers of certain disciplines. Each discipline is tied to a certain skill that might be used in the execution of some of its maneuvers. ![]() The maneuvers in a discipline are usually linked by common effects, philosophies, or functions. Every maneuver belongs to a martial discipline. ![]()
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